Weapons

Use them!
Without a weapon, youre just a sad little man bringing a fist to a magical sword fight. (0.0 FAIL)

Melee:
Fist: +0 Atk

Foot: +0 Atk

Claw/Tallon: +20Atk (adds a bleed of 1-100, roll a d100, for 1 turn)

Soft Wood: +10 Atk

Hard Wood: +15 Atk

Stone: +30 Atk

Gold: +50 Atk (Get an extra enchantment when enchanted)

Bronze: +75 Atk

Iron: +100 Atk

Steel: +200 Atk

Esrelean Metal: +250 Atk

Enchanted Weapon/(Body Parts?): +? Atk (+Material Atk)

Chunk of Brick (or rubble) +20 Atk

Glass Bottle +20 Atk (+25% chance to stun first hit)

Lead Pipe +40 Atk

Light Sword: +300 Atk

Shortbow:
Oak: +10 Atk (Range*): +5m-10m

Ash: +15 Atk (Range*): +5m-12m

maple: +20 Atk (Range*): +5m-15m

Yew: +20 Atk (Range*): +5m-18m

Dragon Bone: +25 Atk (Range*): +5m-20m

Compound: +50 Atk (Range*): +5m-25m

Longbow:
Oak: +10 Atk (Range*): +13m-20m

Ash: +15 Atk (Range*): +13m-23m

maple: +20 Atk (Range*): +13m-25m

Yew: +20 Atk (Range*): +13m-28m

Dragon Bone: +25 Atk (Range*): +13m-30m

Compound: +50 Atk (Range*): +13m-40m

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Gun:
Sniper Class: +100 Atk (Range*): +64m-800m

Assault Rifles +75 Atk (Range*): +15m-60m

Handgun: +50 Atk (Range*): +5m-30m

Rocket/Explosive Class: +200 Atk (Range*) +15m-40m

Mass Effect(tm): +150 Atk (Onto gun type)

Laser: +100 Atk (Onto gun type)

Plasma: +200 atk (+80 D.O.T.)((Onto gun type))

Fllint/Matchlock: -25 Atk -5 to min range -20 to max range (Can't be sniper)((use in recreational events reccomended))[Onto gun type

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(*) = use for advanced and/ or optional.
(range) acffective range.