Gear

Ammo:
Fusson Reactor: genrates 1 clip every 2 turns (dose not stack)

Fire: adds D.O.T. of +20 Atk for 3 turns

Sheild Disruption: deals +50% more Atk to technolagic sheilds (not magic)

Ice: slows target with a 25% chance to freeze for 2 turns

Lightnig: 25% chance to stun target (deals +25 Atk more to robots)

cindicut: there was something there?

restraints:
Duck Tape: Only holds 75 St or lower

Zip Ties: Holds 100 St or lower

Rope: Holds 200 St or lower

Stright Jacket: Holds 350 St or lower

Hand Cuffs: Holds 500 St or lower can be picked

Holo Cuffs: Holds 1000 St or lower can be hacked

Sports Goods:
Flint: Starts a fire

Tent: Blocks wind and rain

Hunting Knife: does basic jobs like makeing tools, shave wood, Gutting a kill, ect.

Climbing Gloves: Greatly improves climbing ability on any surface

Survival Blanket: Helps you RETAIN heat and resists cold

Medical:
Bandage: Stops bleeding

Painkillers: Stops pain (An instant +25 Health to keep you in the fight)

Epipen: Revives unconscious People

First Aid Kit: Allows for field dressing and keeping small cuts clean (Can stop bleeding, heal +75 Health over an hour,for 5 hours, and get rid of infections and weak poisins)((Comes in small(3 uses) medium (5 uses) and large (10 uses)))

Splint: Mends bones

Shock Paddles: Brings dead back in the middle of or right after a fight

Medic Gun: Heals all but the most devistating (loss of limb or complete fracture) completly

Grenades:
Frag: +500 Atk in 5 feet deals 100 in 10 feet

Immolation: Burns every thing in 5 feet

Stun: Blinds and stuns in 15 feet

Emp: Stuns robots in 15 feet

He granade: +200 Atk in 5 feet

Ion:

Rideables:
Mount: 100 Sp

Car: 200 Sp

Bike: 200 Sp

Helicopter: 300 Sp

Jet: 500 Sp

Tank: 100 Sp

Gun/Weapon Attachments:
Iron Sights:Theese handy dandy little pegs are perfect for lining up a target(Adds +5 to your range to all primitive firearms) Can be done at Blacksmith

Rifleing: Hey, did i just hit that guy from across the room? (Adds +5 to maximum range to all primitive firearms)Can be done at Gunsmith

Ammo Bag: This bag was specifically desiged to hold a few more clips than... Hey, this is just a cotton bag. Can be done at Tailor

Rail: A mandatory attachment for getting an attachment put on your gun. (You need this one for all modern firearms) Can be done by you or by a Professional

Painted Sights: A thin piece of glass that needs constant cleaning and calabraiting. (Adds +5 to your maximum range) Can be done by you or a Professional

Red Dot/Holographic Sights: A bit better than a painted sight. (Adds +10 to your maximum range) Can be done by you or a Professional

ACOG Sights: Advanced Combat Optical Gunsight... All that needs to be said. (Adds +2 to your minimum range and +20 to your maximum range)((Adds a Focused Shot ability)) Can be done by you or a Professional

Hybrid Sights: Get the benefits of a Red Dot and a Telescoping Sight (In Red Dot mode, Adds +10 to maximum range, In Sniper Sights, Adds +30 to your minimum range and +50 to maximum range) Can be done by you or a Professional

Telescoping Sights: Pretty primative, yet effective, sniper attachment. (Adds +30 to your mimimum range and +50 to maximum range)((Adds Focused Shot ability)) Can be done by you or a Professional

Sniper Scopes: I can pick a target out of a croud and kill him with my Finger... From 500 meters.(Adds +50 to your minimum range and +100 to your max range)((Adds Focused Shot ability))[Adds +5% to hit for a D20 roll and +25% to hit for a D100 roll] Can be done by you or a Professional

Underslung Grenade/Shotgun Mount: This means you can fire twice the guns in one turn, fuck yea!(Adds Launch Grenade/Scatter Shot ability)((Subtracts 5% accuracy with a D20 and 25% accuracy with a D100)) Can be done by you or a Professional

Grip: You make your gun easy to aim(Adds +5% accuracy with a D20 and +25% accuracy with a D100) Can be done by you or a Professional

Any and all custom sights and attachments must be accepted by all participating Admins before we will apply it to the wall